Friday, 7 December 2012

All Characters defined!

I've just completed my first draft of what I'm calling the 'non-interference path'. This is the path that all of the NPCs take if the player does nothing throughout the game, enabling me to then work out the logic for the implications of player choices. Doing this has forced me to define every character in the game, so even though I've only done the first draft, I'm fairly confident now of exactly who the protagonists/antagonists are.

The next step is to work out all of the necessary locations in the game. The non-interference path has given me a lot of those, but I need to start thinking about the other end-scenarios (ie. end goals that do not involve the player being the winner of the competition) and exactly how the player can make those happen. Then it'll be the first draft of the timeline followed finally by the first draft of the map. At that point I can start the second iteration of the process!

Lots more planning to do, but I feel that I've made a reasonable step forward today.

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