That
was a couple of years ago. Recently, more out of curiosity than intent,
I decided to look through the archived project to see where I had
actually gotten to. The prologue content was highly disappointing, but
the parts from the demo still looked solid to me and I started to feel
excited by this game again. With that excitement came a great deal of
concern though. I was worried that if I did decide to continue this
project that I would have to restart from scratch, but when I opened the
RAGs designer I discovered that the core engine was solid and the logic
I had developed was easy to follow. The vast majority of the coding was
built from a central group of components, making it very easy to
develop further, so I set about stripping away all of the poorly planned
stuff. What I was left with filled me with that initial excitement I
felt for this project a couple of years ago.
Before
anyone gets too excited, I want to make it clear that this project is
not back under development yet. I do not wish to repeat my mistakes, so
this time I am planning the game first in full detail before I do any
more work in RAGs. I have ditched a lot of the original ideas* but I am
still left with a complicated, ambitious structure for the game. If it
becomes apparent in the planning stages that my idea is simply not
feasible at all, then I will declare this project dead once and for all.
Until then I will try to at least post small updates on how that
process is going.
*There
was going to be a lot of supernatural stuff in the game coming from
biological and electronic technology left behind by the military to
satisfy some of my other kinks.
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