Thursday, 6 December 2012

A new beginning

There was a fair amount of work done on this game after the demo release, but ultimately this project suffered from the same fate as most of its amatuar kind: over ambition and a lack of clear direction. I had a lot of ideas for scenes and characters but I struggled to form them into anything solid, and when the larger questions needed to be asked (like should the NPCs be static or move around) I had no answers. My hope of developing-on-the-go was firmly dashed. When I started to truely see the enormity of my plans I was overwhelmed. Suddenly the project wasn't fun, it was work, so I parked it for a while hoping that it would sort itself out in the back of my mind.

That was a couple of years ago. Recently, more out of curiosity than intent, I decided to look through the archived project to see where I had actually gotten to. The prologue content was highly disappointing, but the parts from the demo still looked solid to me and I started to feel excited by this game again. With that excitement came a great deal of concern though. I was worried that if I did decide to continue this project that I would have to restart from scratch, but when I opened the RAGs designer I discovered that the core engine was solid and the logic I had developed was easy to follow. The vast majority of the coding was built from a central group of components, making it very easy to develop further, so I set about stripping away all of the poorly planned stuff. What I was left with filled me with that initial excitement I felt for this project a couple of years ago.

Before anyone gets too excited, I want to make it clear that this project is not back under development yet. I do not wish to repeat my mistakes, so this time I am planning the game first in full detail before I do any more work in RAGs. I have ditched a lot of the original ideas* but I am still left with a complicated, ambitious structure for the game. If it becomes apparent in the planning stages that my idea is simply not feasible at all, then I will declare this project dead once and for all. Until then I will try to at least post small updates on how that process is going.

*There was going to be a lot of supernatural stuff in the game coming from biological and electronic technology left behind by the military to satisfy some of my other kinks.

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