There was a fair amount of work
done on this game after the demo release, but ultimately this project
suffered from the same fate as most of its amatuar kind: over ambition
and a lack of clear direction. I had a lot of ideas for scenes and
characters but I struggled to form them into anything solid, and when
the larger questions needed to be asked (like should the NPCs be static
or move around) I had no answers. My hope of developing-on-the-go was
firmly dashed. When I started to truely see the enormity of my plans I
was overwhelmed. Suddenly the project wasn't fun, it was work, so I
parked it for a while hoping that it would sort itself out in the back
of my mind.
That
was a couple of years ago. Recently, more out of curiosity than intent,
I decided to look through the archived project to see where I had
actually gotten to. The prologue content was highly disappointing, but
the parts from the demo still looked solid to me and I started to feel
excited by this game again. With that excitement came a great deal of
concern though. I was worried that if I did decide to continue this
project that I would have to restart from scratch, but when I opened the
RAGs designer I discovered that the core engine was solid and the logic
I had developed was easy to follow. The vast majority of the coding was
built from a central group of components, making it very easy to
develop further, so I set about stripping away all of the poorly planned
stuff. What I was left with filled me with that initial excitement I
felt for this project a couple of years ago.
Before
anyone gets too excited, I want to make it clear that this project is
not back under development yet. I do not wish to repeat my mistakes, so
this time I am planning the game first in full detail before I do any
more work in RAGs. I have ditched a lot of the original ideas* but I am
still left with a complicated, ambitious structure for the game. If it
becomes apparent in the planning stages that my idea is simply not
feasible at all, then I will declare this project dead once and for all.
Until then I will try to at least post small updates on how that
process is going.
*There
was going to be a lot of supernatural stuff in the game coming from
biological and electronic technology left behind by the military to
satisfy some of my other kinks.