When I had my initial creative flare that resulted in this entire new game I inadvertently created a real nightmare of a situation with all of the possible dialogue surrounding the main focus of the chapter (Kiera) because I wanted there to be lots of options available to the player for corrupting her. In the back of my mind I knew that I'd done that and have been ignoring the problem for as long as possible by developing everything else around it. All of that is finished (bar some editorial work) so now I'm forced to face the inevitable.
The best way that I can untangle this mess is that once the player has chosen a corruption path they won't be able to flip to an alternative method (at least, not that easily). That creates a more rigid narrative structure but in order to make it interesting enough to be replayable the paths need to be more diverse once chosen. This has resulted in the creation of more characters, more locations, more objects and more scenes but I think in the long run it'll be less work to create the extra content. My writing is getting quicker the more I practice it and a creative writing course that I took recently has really helped me there as well. I actually enjoy doing the writing more nowadays and that can only be a good thing.
Anyways, here is the next part of the exclusive story I promised:
What happened to the next installment of the captioned story? :)
ReplyDeleteI didn't get it finished before I went on holiday but I should have it posted by the end of the weekend. Sorry!
ReplyDelete