Friday, 15 March 2013

Screenshots

Below are three screenshots taken from Souls of Gaia. I'm providing these previews to show how the graphics are going to work in the game. One of the problems I find with RAGs games is that the images used for characters (when talking or examining) either have the script and room layout built around the background in those images (which is creatively restrictive), or the backgrounds are at odds with the room image (requiring a suspension of belief). Either way it's not an ideal situation.

What I've attempted to do with Souls of Gaia is use the overlay feature in RAGs to display items, headshots in conversations and scene overlays for encounters (read sex). All of the background images are 640x480 so there is a consistency in how everything is displayed. There was a risk of a huge file size being generated with the use of png images, but so far I have 162 images in the game and the file is only 17MB. I'm quite happy with the way it's looking, but there is still some issue with the background being at odds with the scene overlays. I think it's minimal though and won't pull the player out of the game, although the players will ultimately be the judge of that.

I should mention that it was the testing of this graphics style that led to the creation of this game. It was supposed to be a short game (couple of rooms and characters) and used to test the audience if this style works or not before I developed Slut Royale further, but my creative juices started to flow and I've just been running along with it since. So yeah, try to remember that when I finally release this game, because this is me thinking 'small'.


Examining an object
 
A cutscene

Talking to NPCs

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