Day 1 is almost completely planned out with days 2 and 3 outlined so
I've decided to have a stab at writing some dialogue. I'm still testing
the waters with this project so I need to make a reasonable amount of
progress tonight to feel confident about being able to see the whole
thing through. I'll report back in an hour with my progress.
Update:
Managed to write half a page across 2 hours of very on/off writing. It
was mostly legitimate distractions but still a little disappointing.
I'll hopefully do better the next time I sit down to try this.
Saturday, 19 January 2013
Tuesday, 15 January 2013
My other hobby
A
bit of a treat for anyone who discovers this new blog. This is a manip I
did a while ago but haven't uploaded to my account at the Hypnopics
Collective. Enjoy!
If
you stumbled on this blog by accident and have no idea what this is
about I'll explain. I started doing manips about women being turned into
sluts by various nefarious means a couple of years ago over at the Hypnopics Collective.
I was originally inspired by the works of Callidus but when I joined
the Collective I found a great deal many more artists to admire and even
discovered a wonderful collection of games made in the RAGS engine on
their forum. After a while I decided to make my own attempt at making a
RAGS game, but after releasing the demo I found myself struggling to
progress the game without a proper design and went back to manipping.
My
inspiration for manips has left me lately, and I find everything new
that I try to make just has the same feel to all of my previous work. I
took a break, looked back over my old RAGS project and started working
on it again. Hopefully this time I can finish the project!
There can be only one
I've made a significant decision
today. There will no longer be a choice of characters for the player at
the start of the game. The game is going to focus on Ginger (Shuya) who
already has multiple story branches plotted out. This significantly
simplifies the workload, in particular the various dialogue alts that
would have been required to include Malisha as a playable character.
I
still intend to have additional player characters (in particular
Malisha), just no longer as a part of the initial release of Slut
Royale. If the making of Slut Royale goes well and the reception of the
final release is good then I will embark on making an expansion pack.
Since this is a part of the plan I can design the variables and timers
within RAGS to accomodate the possibility of future expansions without
delving into the complexities of the storytelling now.
Edit:
Damn I'm glad of this decision. I'm working through the timeline for
Ginger and there are so many alts because of my decision to make a few
of the NPCs move around. Still, the design is coming together now and
that makes me happy.
Wednesday, 9 January 2013
Books of Knowledge
I received a couple of books about
game design and writing for Christmas and I've been steadily reading
those to get a better understanding of what I'm trying to do with my own
game. Hence the reason for no measurable progress in the past couple of
weeks. I doubt there will be much for a few more weeks as I'm quite a
slow reader.
I
noticed a dialogue test screen by a person called kivik on the
Hypnopics Collective for his/her Rags game and it reminded me of the
Ultima 7 interface for talking to NPCs, which I rather liked. A big part
of the re-design for Slut Royale includes the use of overlays, so I
will probably use the idea for head shots myself. Thanks kivik!
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